Obviously, there have been a few changes between the menus, and there
would be other changes to be made if there were more menu items to
consider.
However for real economy it's
genuinely most efficient to define the standard menu for your
development platform, then duplicate that menu definition and alter it
to reflect whatever the specifications are for your other platform. In
this way you save a lot of typing and you can be reasonably sure that
whatever commands you have associated with individual menu items (such
as AboutBox() or QUIT in the example above) will be consistently given
to your movie's scripts, regardless of how the actual menu items might
appear to the user.
In addition having the menus side-by-side
onscreen allows you to compare them and to make consistent changes as
needed to them.
Finally, having them onscreen makes them readily
accessible to you as the developer and prevents Director from mistaking
the menus as "unused" cast — that is, cast members which are not
actually used in the Score. (This will be important to remember later
on.)
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